It started in 2020, on my couch, in the middle of the pandemic. Like half the planet at that time, my free days consisted of being holed up at home, bored out of my mind, and left to my own devices which luckily for me at that time, was clocking hours into online blitz chess. Yet winning was somehow the boring part.
Same openings, same traps, same games playing out the same way. One night a thought landed and wouldn't leave: what if the pieces could fight back?
The idea went into a notebook, and the notebook went everywhere with me. For six years I fleshed out battle mechanics and re-tweaked them, sketched card designs, and dreamt up the club system — pulling from the games that raised me: Magic: The Gathering, Risk, Stratego, Street Fighter, Mortal Kombat — and from the chess club and chess team days where I fell in love with tournament play. There was also a less obvious source: twenty years in the Army, working strategic operations, deploying overseas, and retiring as a Major. Chess is a war game. I've studied the real thing.
What I didn't have was a way to build it. A game like this usually takes a team of engineers, and I wasn't a coder. My degree is in Computer Graphics & Interactive Media, and I mean I'd built websites for freelance clients, but a real-time multiplayer game is a different animal. So the notebook waited, and I kept revisiting it, making it better, refusing to let it die.
In late 2025 I started taking AI tools seriously. Most of them wanted to be everything to everyone. I needed something great at the one thing I couldn't do: code a game. That research landed me at Anthropic's doorstep…and everything changed.
The first line of ChessVS code was written in April 2026. About four months later there was a live game at play.chessvs.club with matchmaking, ratings, battle cards, clubs, tournaments, and daily puzzles. Six years of notebook. Four months of build.
And I never built alone in the way that matters: I'm a father of five, the oldest brother of three, and engaged to one very patient fiancée. Every idea in this game survived the family review board first.