Accepting Testers
Behind the Scenes

The Human Behind the Knight.

I'm Barry, I go by Willpwr — ALPHAKNIGHT when I'm on the board. ChessVS is currently a team of one, and you're looking at the whole roster. This page is everything I'd want to know before trusting a game with my time: who built it, how, and why.

Before the clubs had banners, there was one player on a couch asking a dangerous question: what if the pieces could fight back? He carried the answer in a notebook for six years — through a military deployment, the day job, and kids' bedtimes — until the tools finally caught up to the idea. ALPHAKNIGHT is what came out the other side: the first piece that refused to be captured quietly.

The Story

Six Years, Four Months.

It started in 2020, on my couch, in the middle of the pandemic. Like half the planet at that time, my free days consisted of being holed up at home, bored out of my mind, and left to my own devices which luckily for me at that time, was clocking hours into online blitz chess. Yet winning was somehow the boring part.

Same openings, same traps, same games playing out the same way. One night a thought landed and wouldn't leave: what if the pieces could fight back?

The idea went into a notebook, and the notebook went everywhere with me. For six years I fleshed out battle mechanics and re-tweaked them, sketched card designs, and dreamt up the club system — pulling from the games that raised me: Magic: The Gathering, Risk, Stratego, Street Fighter, Mortal Kombat — and from the chess club and chess team days where I fell in love with tournament play. There was also a less obvious source: twenty years in the Army, working strategic operations, deploying overseas, and retiring as a Major. Chess is a war game. I've studied the real thing.

What I didn't have was a way to build it. A game like this usually takes a team of engineers, and I wasn't a coder. My degree is in Computer Graphics & Interactive Media, and I mean I'd built websites for freelance clients, but a real-time multiplayer game is a different animal. So the notebook waited, and I kept revisiting it, making it better, refusing to let it die.

In late 2025 I started taking AI tools seriously. Most of them wanted to be everything to everyone. I needed something great at the one thing I couldn't do: code a game. That research landed me at Anthropic's doorstep…and everything changed.

The first line of ChessVS code was written in April 2026. About four months later there was a live game at play.chessvs.club with matchmaking, ratings, battle cards, clubs, tournaments, and daily puzzles. Six years of notebook. Four months of build.

And I never built alone in the way that matters: I'm a father of five, the oldest brother of three, and engaged to one very patient fiancée. Every idea in this game survived the family review board first.

Transparency

What I Built. What I Didn't.

Here's the honest split — because you shouldn't have to ask.

The Design — Mine

From the Notebook

The combat math, the battle mechanics, the card designs, the clubs and how they interact — the parts that make ChessVS ChessVS — came from my notebook, not a model. Every line this game won't cross was my call. The code just enforces it.

The Code — AI, Directed by Me

A Team of Two, Sort Of

I wouldn't call myself a coder, so I used AI to cover that shortcoming: it handled the coding while I handled the design. We operated like a small team — I set the direction, the AI executed, and I reviewed everything against the spec. Sometimes it even improved my original idea, or talked me out of a bad one. AI wrote the code. It didn't design the game.

Tools that earned their names on the wall
The One Rule
“We don't break chess, we enhance it.”

Standard rules. Legal moves only. Cards swing a minority of evenly-matched games, and nothing on this site sells you a win. If you're the better chess player, you win — always.

Ship Log

Receipts, Not Promises.

  • 2020The idea strikes — chess where the pieces do more than fight back, they wage war
  • APR '26First line of code — the six-year notebook meets its builder
  • JUN '26Chessvs.club launches — the alpha waitlist goes hot; the community Discord goes under construction
  • JUL '26Daily puzzle gauntlet — complimentary chess puzzle app goes live at playch.es
  • JUL '26Invite-only alpha — first game modes come online at play.chessvs.club
  • JUL '26Brand refresh — the faceted knight arrives
  • JUL '26Full mobile play — and battle cards get their trading-card look
  • AUG '26Combat overhaul — new combat mechanics, ships with the Sparring Room tutorial
  • AUG '26Build-in-public posts begin — one beat, every day
  • AUG '26The ChessVS Discord — the chess club doors open to the public, welcoming all chess geeks, nerds, enthusiasts, and supervillains
  • AUG '26Battle Highlights launch — matches write their own recap of the moment that mattered
  • SEP '26Clashes get their own effects — each club's cards land with its own signature
  • SEP '26The Honeypot goes live — a second way to win (or lose), where greed decides the game
  • SEP '26An AI opponent joins the lobby — practice any time, no waiting for a second player
  • SEP '26New readability pass on the board — deeper piece contrast, clearer marks, a richer move strip
  • SEP '26Two-stage damage reads — damaged while the piece is hurt, wounded once the shield is gone
  • SEP '26Ranked play opens — the ladder recalibrated; matched on rating, and every result counts
  • SEP '26An in-game inbox — tournament, Herald, and Discord notices all land inside the bell.
  • SEP '26The Herald ladder — a badge forged by friendship: Herald once five friends have joined and played, Herald Prime at ten in a single season, Herald Eternal at twenty across an arc
  • SEP '26Combat engine retuned — every combatant carries at least 1 ATK into battle, and a piece with no shield left falls to the next hit
  • SEP '26The Classic Tournament — a new tournament added to the mix, 100% traditional chess format with no Battle Cards
  • SEP '26The Card Shop opens — every pack shows its exact cards before you buy, on a shelf that changes every Monday, nothing random
  • SEP '26Clubs fight their own way — a piece can fall, take damage or come back stronger in club-specific flavors
  • SEP '26Your own Tension Gauge — each player now fills their own bar, and your Focus Level 2 cards unlock once it reaches 8 of 15
  • SEP '26In-game opponent loadouts — their tray shows each card's piece and Focus Level until it fires
  • SEP '26A proper first day — a guided tour of the board, a club letter in your inbox, and a badge on your Profile
  • SEP '26The Battle Box opens — 24 Battle Cards in one box, every card shown before you buy
  • SEP '26The puzzle gauntlet, inside the game — a classic chess puzzle, then a Battle Card puzzle, played through the season at your own pace
  • OCT '26The card pool reaches 44 — every piece gains new tricks, from a Knight that leaps off one edge and lands on the other to face-down cards that flip only when attacked
  • OCT '26The Card Market opens — trade Battle Cards with other players, at a price the seller sets, with every cost shown before anyone confirms
  • OCT '26New testers, every day — sign up, confirm through Discord or email, and your invite comes with the next day's group
  • OCT '26Every card in two sentences — a short summary on the card itself, and the full rules one tap away
  • OCT '26Your rating tier, on your profile — seven tiers from Novice to Grandmaster, with your first 30 rated games moving your rating faster and an 800 floor under everyone
  • OCT '26Tempo, a head start on the gauge — upgrade it from your profile, and every match starts with your Tension Gauge already part of the way up
  • OCT '26Red tab or blue tab — red shows extra attack, blue shows extra shield, and gold on the bar means a card pushed the piece past its normal maximum
  • OCT '26Your club's AI persona gets a face — each practice opponent now has its own portrait, shown when you pick it and across the board while you play
FAQ

Blunt Answers to Fair Questions.

Are you really solo?

Yes, I really am, any more and someone's going to put a Han in front of my name…but my goal is that won't be for long, though.

How much of it is AI?

All of the code, none of the design. This still remains a human operation because there's no A.I. in Club.

Why mess with chess?

Because chess is the greatest strategy game ever made — and after your thousandth blitz game, you start seeing the same movie on repeat. I didn't want to fix chess; it isn't broken. I wanted to give it teeth.

Is it free to play?

The alpha is free to play — you just need an invite, and signing up as an alpha tester is how you get one. Paid competitive tiers come later, but winning is never for sale.

Who are you, actually?

When I put the pieces away and roll up my board, I'm a father of five, an accomplished technician, a proud veteran, and the guy who wouldn’t let a six-year-old notebook die.

Talk to the Founder.

Press, partnerships, or you just want to talk shop — it's one inbox, and I read all of it.

Email [email protected] →